![]() ![]() Super Smash Brothers Melee received widespread acclaim upon its release. Super Smash Brothers Melee proved to be a financial success for Nintendo, being included in the "Player's Choice" catalog of games, as well as being the best selling game in the Nintendo Gamecube's library during its lifespan, selling over 7 million copies. The roster consists of 26 characters hailing from Nintendo's flagship franchises, with the likes of Mario of Super Mario, Link of the Legend of Zelda, Kirby of his own lineup of games, and Pikachu of Pokémon. Much like it's predecessor on the Nintendo 64, the gameplay involves fighting opponents on unique stages, building up damage (showcased using percentage), and knocking them off the stage after they have accumulated enough damage. The former released in Japan on November 21st, 2001, with the United States release slated for December 3rd, 2001, in time for the holiday season. Super Smash Brothers Melee was unveiled at E3 2001 alongside the Nintendo Gamecube. franchise, Melee is the best selling game in the Nintendo Gamecube's library of video games and is notoriously known for its passionate fan base and a competitive scene that has survived through two sequels in the series' franchise over the course of 17 years. ![]() The second entry in the Super Smash Bros. Super Smash Brothers Melee is a fighting game featuring Nintendo characters developed by HAL Laboratories under the direction of Masahiro Sakurai. Nintendo, super smash brothers, masahiro sakurai, nintendo gamecube, gcn ![]()
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